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Robo-One / Android Kung Fu Rules Note: All rules subject to change without notice.
Chapter 1. Android Kung-Fu The purpose of this contest is to spread "the enjoyment of modern robot combat" to the general public as the sport of the 21st century. The goal of this event is to entertain both, the audience, and to challenge the builders of the robots to build and field the ultimate fighting machines. In this contest two robots must defeat each other by using any combination of pushing, wrestling, boxing, and martial arts techniques. The last robot to remaining standing is the champion of the tournament. Chapter 2 Robot Specifications 2.1. Walking-system 2.1.1. The robot must be a two legged walking humanoid biped that must shift its center of gravity to maintain its balance when walking.2.2. Size 2.2.1. The maximum height of the robot must be less than 120cm.2.3. Control Methods 2.3.1. The robot can be autonomous.2.4. Prohibited Items 2.4.1. Weapons or items that can injure people, animals, or the competition arena.2.5. Qualification 2.5.1. Judges shall inspect all robots to verify they meet specifications. Chapter 3 Arena Specifications 3.1. The Arena area shall be approximately 1.5 square meters. 3.1.1. The surface shall be smooth and glossy white or gray.3.2. Indoor Illumination 3.2.1. Indoor illumination and sunlight shall not be controlled. The robots must be prepared for different lighting conditions.3.3. External Illumination 3.3.1. There shall be no regulations that shall prohibit the use of cameras, and video equipment, that is used by the audience, other competitors, and mass media, at any time during the tournament.3.4. External Radio Interference 3.4.1. There shall be no regulations that shall prevent the use of any equipment that may cause radio interference with wireless control systems.3.5. Other robots competing in this tournament shall not be permitted to operate during a match if they are suspected of causing any interference to the competitors in the current match. Chapter 4 Match Rules 4.1. Competition matches consist of 1 round, the event final shall be 3 rounds. 4.2. The time limit for each round shall be 3 minutes. 4.3. The robots will be given 2 minutes between each round to make battery changes, adjustments, or repairs. 4.4. All robots must walk 2 or more steps before attacking. This must occur at the beginning of the match as well as after a knockdown, slipdown or ringout. 4.5. A defensive posture (having either knee joint creating an angle less than 90 degrees or as defined by the referee) shall not be maintained for more than 3 seconds. After this time the referee shall order the robot to walk. 4.6. When the robot does not walk or does not attack for more than three seconds, the referee shall order the robot to walk. 4.7. In any case where the robot is required to walk, the robot must walk more than 2 steps before attacking. 4.8. If the robot fails to move on the referee's command, it will be considered knocked down and a 10 count will begin. 4.9. When the robot stands back on its feet from the knocked down position, the robot must walk more than 2 steps before attacking. 4.10. A robot is considered knocked down if any part of the robot's body, other than its feet, has touched the arena floor. 4.11. When the robot is knocked down. It will be given a 10 count (1 count equals 1 second). If the robot cannot get back on its own feet, inside the arena, within the 10 count, and without external assistance, the robot receives a knockout. 4.12. If any part of the robot touches the ground outside the arena, the robot is considered ringout. 4.13. Touching the robot during the match shall be declared as a knockout by the referee. 4.14. If the robot falls over on its own, and not as a result of an attack (offensive or defensive), it is a slipdown. 4.15. A participant can forfeit the match at any time. 4.16. If the robots are not aggressively moving towards each other, the referee shall stop the round. If one robot is the apparent aggressor, and the other robot does not appear to be aggressive, the referee shall declare a knockout. If both robots appear to be equal in their level of aggressiveness, the referee shall reposition the robots and continue the round. 4.17. If the round expires before a 10 count is completed the knockout is avoided. However, if the robot does not move during the 10 count, regardless if the time of the round has expired, the robot is still considered knocked out. 5.0 Scoring: 5.1. Knockdown 5.1.1. A knockdown occurs when a robot is knocked down by its opponent.5.2. Slipdown 5.2.1. A slipdown occurs when a robot falls on its own.5.3. Ringout 5.3.1. A ringout occurs when any part of a robot contacts the surface outside the arena.5.4. Knockout 5.4.1. A knockout occurs when a robot fails to get up within a 10 second countdown.5.5. All the points will be totaled for opponents for each round. 6.0 Determining the Winner 6.1. The score will be tallied from all referees. 6.2. The robot with the most points will be determined the winner of the match. 6.3. In the event of a tie in the final score, the referees will vote for the winner based upon tactics, aggressiveness and design. 6.3.1. The votes will be tallied to determine the winner. 7.0 Officials 7.1. Judges 7.1.1. The judges will inspect robots and determine if they meet specifications and fit within the spirit of the event.7.2. Referee 7.2.1. There will be one referee during each match. 8.0 Other 8.1. Modifications or abolition of the rules can be made by the local event organizers as long as they are published prior to the event, and are consistently maintained throughout the event. Printable version of this Page. | Subscribe to our mailing list! |
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